This month’s edition of the Social Good podcast was is up on the Chronicle of Philanthropy’s website. The topic this month are the ways that digital games can be used for social change.
According to the Entertainment Software Industry association’s website, $11.7 Billion was spent on video games in 2008 alone and 68% of American households are playing video games. This doesn’t include the growing number of free games downloaded onto iPhones and other mobile devices. Gaming is HUGE, and will continue to grow exponentially.
A few groups are creatively using them to raise awareness and funds for causes. My guests on the podcast are Alex Quinn, the Executive Director of Games for Change and Brian Reich, who has the coolest title ever, Principle Evangelist of a new for profit venture called GamesThatGive, to talk about the ways that digital games can impact social change.
I was struck during our conversation about how both groups are using digital games for change but in diametrically opposite ways.
Alex and the groups that his organization supports are creating games with a serious purpose. Against All Odds has users experience the life of a global refugee. 3rd World Farmer has players experience managing a virtual farm in a third world country. Players learn about issues and even develop action steps beyond the game. Schools are incorporating these kinds of games into their curricula.
Brian’s group is a for-profit start up that is leveraging the large amounts of time people are playing casual games like Solitaire and Gems. By encouraging casual game playing on their site, the company will be donating a portion of the ad revenue the site is generating to donate to causes like nonprofit organizations like the Wilderness Society.
I love the idea that both of these groups arrived at the idea of using digital games for change in entirely different ways. It is a great reminder that there is no one right way to use social media for social change.


The latest edition of my
The latest installment of the